The Daily Pilcrow
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GamesRadar+5/27/2026, 6:58:07 PMNewsDiabloARPG

Diablo creators worried "RPGs were so overwrought with statistics that the genre had shrunk to a tiny audience," so they wanted it to be like "how we'd played Dungeons & Dragons as kids"

"Our mission was that we wanted the minimum amount of time between when you started a game up to when you were clubbing a skeleton"

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Diablo creators worried "RPGs were so overwrought with statistics that the genre had shrunk to a tiny audience," so they wanted it to be like "how we'd played Dungeons & Dragons as kids" | The Daily Pilcrow